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The Cakes of Light and Dark | Honey, I Joined a Cult - Part 19 - Early Access (Cult Sim)



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Honey, I Joined a Cult continues and we venture into the world of dark sermons, and of course dark chocolate cake, as we build our fancy new Altar of the Anathematised, which is essentially a slightly creeping looking altar with a nice purple throw over it, oh and it also costs an absolute fortune.

However with our dark sermons underway and also a few more darkness missions complete, we see our dark theme rating creeping higher and higher which I think might be a good thing... possibly?

More Cakeists earn the right to travel to The Grand Bakery in the Countryside and this of course means we can welcome in some new Cakeists. We do have to wave a very sad farewell to one wonderful Cakeists but, oddly enough, we're able to recruit her namesake so it's not all bad.

Also there are some more bed upgrades, The Lord of the Bake is instructed to actually do some work and our heat drops to low, low levels indeed.


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Honey, I Joined a Cult can be found here: https://store.steampowered.com/app/841190/Honey_I_Joined_a_Cult/

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In Honey, I Joined a Cult you must build and expand your base, manage your cultists and resources, and increase your faith, funds and following.

Every great cult needs great interior design. Place, design and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options, each with a vital role to play in your cult. From polygraph rooms and spirit chambers to energy spas and the dreaded ministry of alteration.

A cult is only as good as its name. Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*A weird uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore

Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system, who said micro-management doesn't work?!

Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be!

Use all of your charms to recruit followers who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will leave, so be sure to turn that frown upside down!

Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower thier mood and a displeased leader won't be able to perform effective sermons.

Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Category
Management
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