In this month's developer round table, we sat down with the Production Manager and Senior Game Designer Adam “Tehom” Mostel to discuss Combat and Adventuring in Pantheon: Rise of the Fallen.
Below is a chaptering of the covered topics:
0:00 Intro
0:55 Update on the Perception System
6:23 Variation of Resurrection Spells
9:20 Durability hits on Death (2 questions)
11:22 Balancing Slope of Difficulty
13:25 Combat Improvement
18:17 Geography and Abilities
20:01 Perception’s Effect on Class Abilities
21:18 Corpse Locations and Summoning
24:14 Limited Action Set
27:21 Perception System and Puzzles
31:52 Repairing Gear
33:26 Classes and Balance Around Weaponry
36:36 Stopping Solo Boss Farming
39:27 Differentiators for Healers
42:03 Long Cooldown Class Abilities
44:12 Cleric Combat Capability
49:53 Casters and Melee Range
51:30 Casters and Weapon Skill Caps
52:35 Exploration and Experience Gain
53:14 Race Selection’s Effect on Classes
55:38 Race Selection’s Effect on Perception
56:22 Outro
Below is a chaptering of the covered topics:
0:00 Intro
0:55 Update on the Perception System
6:23 Variation of Resurrection Spells
9:20 Durability hits on Death (2 questions)
11:22 Balancing Slope of Difficulty
13:25 Combat Improvement
18:17 Geography and Abilities
20:01 Perception’s Effect on Class Abilities
21:18 Corpse Locations and Summoning
24:14 Limited Action Set
27:21 Perception System and Puzzles
31:52 Repairing Gear
33:26 Classes and Balance Around Weaponry
36:36 Stopping Solo Boss Farming
39:27 Differentiators for Healers
42:03 Long Cooldown Class Abilities
44:12 Cleric Combat Capability
49:53 Casters and Melee Range
51:30 Casters and Weapon Skill Caps
52:35 Exploration and Experience Gain
53:14 Race Selection’s Effect on Classes
55:38 Race Selection’s Effect on Perception
56:22 Outro
- Category
- Management
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