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Lessons Learned from Designing a Gamified Augmented Reality App for Indigenous Cultural Education



Published
Presentation from Games for Change Asia-Pacific Festival 2021.

Presented by Nikolche Vasilevski.

This presentation explores lessons learned from designing an indigenous cultural tour through gamified augmented reality within a higher education setting. The audience will experience an indigenous art and story tour through the lens of the smartphone complemented by expert commentary on the constraints and design journey of the implementation process. We focus on supporting designers and developers wishing to build applications within indigenous and higher educational environments. To support the indigenous culture and education, we answer two questions, “How does one approach working with indigenous culture?” and “How does one work within a restricted and secure educational environment?” Finally, we present the limitations that concern research in culturally sensitive environments, technology limitations, and constraints that are in place at universities.
Category
Management
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