Augmented reality is an interactive experience that enhances the real world with computer-generated perceptual information. Using software, apps, and hardware such as AR glasses, augmented reality overlays digital content onto real-life environments and objects. This enriches the user experience and turns one’s immediate surroundings into an interactive learning environment which is particularly valuable in manufacturing and Industry 4.0 processes. It allows industrial users to become “one” with the systems and machines they work with, and to optimize and augment technology and IoT networks with human ingenuity, observation, and creativity.
benefits of augmented reality in manufacturing
• Improving the quality of production processes. ...
• Reducing production and service costs in the field. ...
• Refining training and skills sharing. ...
• Improve industrial safety standards. ...
• Optimizing the product assembly process.
And augmented reality has drawbacks too include bulky and expensive headsets with a limited field of view (FoV), security concerns when AR data is manipulated to influence worker decisions, a high and expensive learning curve to use, and a lack of truly precise spatial location systems for AR objects.
Virtual reality is the use of computer technology to create simulated environments. Virtual reality places the user inside a three-dimensional experience. Instead of viewing a screen in front of them, users are immersed in and interact with 3D worlds.
Simulation of human senses—all five of them—transforms a computer into a vehicle into new worlds. The only limitation to a superb VR experience is computing power and content availability.
There are Three Types of Virtual Reality
All three types of VR, from non-immersive, semi-immersive, full immersive or a mixture of them, are also referred to as extended reality (XR). Three types of virtual reality experiences provide different levels of computer-generated simulation.
The three main VR categories are
1 Non-Immersive Virtual Reality: This category is often overlooked as VR simply because it’s so common. Non-immersive VR technology features a computer-generated virtual environment where the user simultaneously remains aware and controlled by their physical environment. Video games are a prime example of non-immersive VR.
2 Semi-Immersive Virtual Reality: This type of VR provides an experience partially based in a virtual environment. This type of VR makes sense for educational and training purposes with graphical computing and large projector systems, such as flight simulators for pilot trainees.
3 Fully Immersive Virtual Reality: Right now, there are no completely immersive VR technologies, but advances are so swift that they may be right around the corner. This type of VR generates the most realistic simulation experience, from sight to sound to sometimes even olfactory sensations. Car racing games are an example of immersive virtual reality that gives the user the sensation of speed and driving skills. Developed for gaming and other entertainment purposes, VR use in other sectors is increasing.
So, How Does Virtual Reality Technology Actually Works?
The VR process combines hardware and software to create immersive experiences that “fool” the eye and brain. Hardware supports sensory stimulation and simulation such as sounds, touch, smell or heat intensity, while software creates the rendered virtual environment.
Eye and Brain Function and the 3D VR Experience
Immersive experience creation mimics how the eye and brain form visuals. Human eyes are about three inches apart and therefore form two slightly different views. The brain fuses those views to create a sense of depth or stereoscopic display.
VR applications replicate that phenomenon with a pair of exact images from two different perspectives. Instead of a single image covering the entire screen, it shows two identical pictures made to offset the view for each eye. VR technology fools the viewer’s brain into perceiving a sense of depth and accept the illusion of a multi-dimensional image.
And What Hardware and software Does Virtual Reality Use?
Virtual reality hardware includes sensory accessories such as controllers, as well as headsets, hand trackers, treadmills and, for creators, 3D cameras.
Developers use various software to build VR. They include VR software development kits, visualization software, content management, game engines, social platforms, and training simulators.
benefits of augmented reality in manufacturing
• Improving the quality of production processes. ...
• Reducing production and service costs in the field. ...
• Refining training and skills sharing. ...
• Improve industrial safety standards. ...
• Optimizing the product assembly process.
And augmented reality has drawbacks too include bulky and expensive headsets with a limited field of view (FoV), security concerns when AR data is manipulated to influence worker decisions, a high and expensive learning curve to use, and a lack of truly precise spatial location systems for AR objects.
Virtual reality is the use of computer technology to create simulated environments. Virtual reality places the user inside a three-dimensional experience. Instead of viewing a screen in front of them, users are immersed in and interact with 3D worlds.
Simulation of human senses—all five of them—transforms a computer into a vehicle into new worlds. The only limitation to a superb VR experience is computing power and content availability.
There are Three Types of Virtual Reality
All three types of VR, from non-immersive, semi-immersive, full immersive or a mixture of them, are also referred to as extended reality (XR). Three types of virtual reality experiences provide different levels of computer-generated simulation.
The three main VR categories are
1 Non-Immersive Virtual Reality: This category is often overlooked as VR simply because it’s so common. Non-immersive VR technology features a computer-generated virtual environment where the user simultaneously remains aware and controlled by their physical environment. Video games are a prime example of non-immersive VR.
2 Semi-Immersive Virtual Reality: This type of VR provides an experience partially based in a virtual environment. This type of VR makes sense for educational and training purposes with graphical computing and large projector systems, such as flight simulators for pilot trainees.
3 Fully Immersive Virtual Reality: Right now, there are no completely immersive VR technologies, but advances are so swift that they may be right around the corner. This type of VR generates the most realistic simulation experience, from sight to sound to sometimes even olfactory sensations. Car racing games are an example of immersive virtual reality that gives the user the sensation of speed and driving skills. Developed for gaming and other entertainment purposes, VR use in other sectors is increasing.
So, How Does Virtual Reality Technology Actually Works?
The VR process combines hardware and software to create immersive experiences that “fool” the eye and brain. Hardware supports sensory stimulation and simulation such as sounds, touch, smell or heat intensity, while software creates the rendered virtual environment.
Eye and Brain Function and the 3D VR Experience
Immersive experience creation mimics how the eye and brain form visuals. Human eyes are about three inches apart and therefore form two slightly different views. The brain fuses those views to create a sense of depth or stereoscopic display.
VR applications replicate that phenomenon with a pair of exact images from two different perspectives. Instead of a single image covering the entire screen, it shows two identical pictures made to offset the view for each eye. VR technology fools the viewer’s brain into perceiving a sense of depth and accept the illusion of a multi-dimensional image.
And What Hardware and software Does Virtual Reality Use?
Virtual reality hardware includes sensory accessories such as controllers, as well as headsets, hand trackers, treadmills and, for creators, 3D cameras.
Developers use various software to build VR. They include VR software development kits, visualization software, content management, game engines, social platforms, and training simulators.
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