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119. Applying Agile Development To AAA Game Design - with Jamie Smith



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In this episode, we interview Jamie Smith, a principal game designer at People Can Fly, about the challenges and insights into design leadership for AAA development. While agile development with quick feedback loop is common for mobile games, it is not for AAA! So how do you combine the mindset of agility and traditionally long and siloed AAA game development?



Jamie Smith, with over 13 years of experience working on AAA titles like Tom Clancy's The Division, FIFA, and Call of Duty, discusses his career journey, the transition from production roles to a leadership position, and the importance of team autonomy, cross-discipline collaboration, and decision-making structures in delivering successful game projects. The conversation sheds light on the balance between creative direction and the multitude of factors influencing game design, including technical limitations, publisher expectations, and market comparison, aiming to provide valuable insights for improving management skills and understanding the complexity and legacy of AAA game development.



More about Jamie's work and open AAA design learnings: https://youtu.be/q250xvbn9hg?si=kOEbYofqAGMJzVeH



02:42 The Evolution of a Game Designer, from IC to Leader



12:01 Leading Teams and Defining Quality in AAA Game Design



17:00 Navigating Conflicts and Priorities in Game Development



23:35 Adopting a Holistic Approach to Game Design



29:57 Reflecting on 13 Years in AAA Game Development








Category
Management
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